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An artefact is an energetically significant object, a keeper of energy information that acts as a doorway to a specific place in time and space. An artefact is one of the most common examples of an energy object.
First encountered in Project Sanctuary, artefacts served as guides in a habitat as to what one might pay attention to.
For example, in a huge store room where there are innumerable objects, there may be one that stands out amongst them all - the object may glow, or the attention may be drawn to the artefact in some other way.
It soon became clear that people in the hard also own artefacts and the structure is pretty much the same, whether it is a radiant Project Sanctuary crystal that leads to a special habitat and a threshold shift, or whether the artefact is a small statue of the Eiffel tower which leads to that time and space, those experiences directly.
The term artefact is also used in Events Psychology as there is it held that every artefact is directly connected to an event.
An artefact is most often found in the context of an unresolved issue of some kind; once the issue has been resolved, an artefact reverts to being just a normal object and may be disposed of easily.